Factions

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Factions
Vania has 3 factions in it’s lands. The Citizens, the Vampires and the Monsters.

Citizens - They’re the uninformed majority on who each other is, their objective is to kill/burn all the Vampires and Monsters to win.

Vampires - They’re an informed minority of players who night 1 can frame a player each and then from Night 2 onwards can kill together 1 person each night. Their objective is to rid the lands of Citizens and Monsters so they can move to a new land without word getting out of their existence. When only Vampires are alive, they win!

Monsters - Each monster has a different win condition and are not a team, they’re each individuals with their own win conditions (except zombies who win if everyone left is a zombie).

Werewolf - wins when they’re the only player(s) left in the game.

Witch - Has to correctly predict a player to be burned the following day phase and then convince the land to burn them. Once this happens the Witch will have completed the ritual to summon the Devil, who’s sheer presence in the mortal world will cause an explosion that will destroy all of Vania making the Witch win. If there is two witches they both have to reach their own conditions and won’t be considered a group win.

Zombies - Zombies win when everyone is a zombie!